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Devenez partenaire dans un consortium Européen !

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e-learning

12 organisations cherchent des partenaires dans le montage de leur consortium en vue de répondre à des AAP européens/aux appels à projets européens suivants :

 

 

Soumettez votre manifestation d’intérêt avant le 31 octobre et participez à l’atelier « Education goes Digital » du 4 décembre à Bruxelles pour rencontrer les porteurs des projets et échanger avec eux de votre possible collaboration.

[Evénement organisé par Vleva – Liaison Agency Flanders-Europe]

 

Programme de la journée du 4 décembre :

9h – Accueil

9h10 – Introduction aux appels européens Eramsus+ KA2, Eramsus+ KA3, H2020 ICT Technologies for Learning ans Skills

10h – Premier workshop : les porteurs de projets vous expliquent le projet, leurs idées et propositions et les enjeux du consortium et vous faites part de vos idées

12h-15 – Pause déjeuner

13h30 – Second workshop

15h30 – Networking

Les étapes à suivre pour manifester votre intérêt :

  • Découverte des 12 projets
  • Sélection de 1 ou 2 projets au(x)quel(s) vous souhaitez vous associer. Pour postuler, cliquez sur le lien à côté du titre du (des) projets(s)
  • Cliquez sur le lien qui s’ouvre automatiquement pour accéder au formulaire d’inscription
  • Soumettez votre candidature en cliquant sur le bouton « submit » au bas du formulaire

Vous avez la possibilité de participer également le 3 décembre au séminaire « How can digital learning environments enhance learning outcomes ? », suivi d’un cocktail networking.

Descriptif des 12 projets

Projet 1 Virtual Classeso

Abstract :

We are looking for different training providers, colleges across the partner countries for our project, which is an e-learning platform, which will service a core of Health Needs learners, and the wider county where appropriate, to support vulnerable learners. The project will be addressing the need for Key Stage 5 provision for learners with health needs. In addition, it will be appropriate for transition phases where learners are between schools. The second focus will be raising attainment and outcomes for English Maths, Science and ICT for all. The project works alongside existing resources to synthesise an innovative central hub for online education, as well as providing original resources and lessons.

The project is being moved forward by a small project group, with full staffing to be implemented on rollout. We are keen to work with our European partners who are doing similar research and work in their regions to share best practice and opportunities across the countries.

Contact :

David Knox
Kent County Council
david.knox@kent.gov.uk
7824305740

Manifestez votre intérêt

Projet 2 Tablets for classroom inclusion and differentiation (TABLIO)

Abstract :

This project aims to broaden and deepen the knowledge of the possibilities of tablets for classroom differentiation and inclusion. In an exploratory study we finished in spring 2015, we analysed 19 Flemish good practices. A remarkable conclusion was that all good practices were similar, mainly focusing on differentiation on the content- and process-level. We hardly found any examples of differentiating on the interest-level nor on the product-level. We also have particular interest in using the tablet for the inclusion-purpose for pupils with specific educational needs.

This project aims to explore good practices in different EU-countries. We also want to ‘fill the gaps’, and create new educational designs in international teacher-design-teams following the design-based-research-methodology. This will also broaden and deepen the expertise of participants and school-teams in order to realize educational innovation.

Contact :

Hustinx Wouter 
PXL University College
Wouter.Hustinx@pxl.be
+32(0)488355328

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Projet 3 Intelligent learning environment for the acquirement of 21st century research skills

Abstract :

In this project, partners from academia, training providers and developers of high-level open source software solutions work together in order to create, deliver, test and disseminate an intelligent learning environment. This environment targets last-year secondary school pupils and higher education freshmen, typically learners who are expected to master a series of basic and applied research skills. Its design and development is accomplished via co-creation based upon a partnership between the intended users, content experts, instructional designers and technology developers. The final environment and its contents, along with the accessory documentation will be made available as open source materials. The learning environment is set up to be integrated in a fully online or a blended instructional approach, and it encompasses five main components. These components are identified as being facilitators for effective, self-regulated learning in an online or blended environment:

(1) adaptive multimedia learning contents,

(2) an adaptive assessment and feedback system,

(3) a series of communication, interaction and community building tools,

(4) learning analytics tools, and

(5) a toolbox for (pre-)training of self-regulated learning skills and e-skills.

Contact :

Goeman Katie
KU Leuven Campus Brussels
Katie.Goeman@kuleuven.be
+32 (0)2 608 14 29

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Projet 4 Use of mobile devices for schooling of young refugees with the objective of a faster language acquisition and career guidance

Abstract :

Refugees at the age of 16 to 21 attend special classes at VET schools in Baden-Württemberg with no or very few knowledge of the German language. Very often refugees have own digital devices (e.g. mobile phones) which can be used for language learning in a quick and simple way by providing special apps (translation programs, language teaching software). On the other hand, it is very important to guide newly arrived young refugees for possible career options.

The aim of the project would be to ease the integration of refugees by supporting them with user friendly apps in two fields: language learning and career guidance.

Contact :

Zieher Michael
Ministry of Education, Youth and Sports Baden-Württemberg
Michael.Zieher@km.kv.bwl.de
+497112792903

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Projet 5 From qualification framework to online course

Abstract :

The project would look at the role ICT Departments and Teachers play in the development of online courses and learning environments through a combination of action research, reflection reports and qualitative research.

Part of the project would be devoted at looking at the outcomes of PISA 2012 (using the existing data and replicating/adapting the research at different levels of education).

Cooperation with non-EU countries (eg. Kenya, Korea, Namibia, Suriname, Tanzania,..) would broaden the perspective and allow for an exchange of ideas, staff and researchers beyond the established intra-European cross-pollination. Whereas the focus of the project would of course be on European partnerships – in terms of implementation, dissemination and exploitation of the results – the non-EU countries suggested are added (as H2020 projects are one to a wide range of countries) to broaden the perspective of the project in terms of exchange of good practices, experiences and possible future applications from areas in the world where online learning is often a necessity (e.g. in terms of distance or infrastructure or even costs) to lower the barriers to education and to allow self-paced learning and because of the developmental benefits of such initiatives.

Contact :

Cox Ann
Scholengroep 1 Antwerpen
projects@sgr1.be
+32 3 502 19 63

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Projet 6 Learning for work: Relevance and quality of non-formal and informal learning acquired on social Networks as a profit tool for employability and growth of labor market

Abstract :

Address the issue of the benefits and impacts of ICT, more precisely, of Web 2.0 (social networks) in the non-formal and informal learning skills of individuals as factor of employability in organizations, and arises from the perception of the current situation that the society of the twenty-first century has experienced. Unemployment rates have increased, and individuals who cannot afford courses offered by formal learning institutes, tend by themselves, or with their peers, acquire skills required from a labor market in constant change. Therefore, in Portugal, according to data from the National Institute of Statistics, the population Unemployed estimated at 712,000 people, of which 286,000 are part young aged between 15 and 34 years. In response to this situation, this project pretends to identify and explore digital 2.0 tools which will potentiate learning skills required for the labor market. It will also identify and make a proposal of sets of competencies to develop by adult learners answering the needs of the labor market.

The Project will define and implement in a pilot action a reference guide of the skills that can ensure the employability of working-age adults, through the development of non-formal and informal learning throughout life in order to certify people with the skills required by the labour market and their relevance for the economy and contribution to a cohesive society.

Contact :

Sousa Maria José
Empreend
mjdcsousa@gmail.com
+351914311032

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Projet 7 Researching alternative learning environments to help students succeed and achieve graduation

Abstract :

Over the last years, the student inflow in teacher education in Flanders became more diverse, resulting in a student cohort with decreased content-specific knowledge and essential general (study) competences. Consequently, it is becoming increasingly difficult for these pre-service teachers to pass the first year of their study, let alone to obtain a diploma. Therefore the University College Ghent decided to rethink the curriculum of the bachelor teacher training of (pre-)primary education and to engage more in teaching methods such as problem-directed assignments or working in peer groups; and to enhance self-regulated learning strategies. In this context, we would like to conduct a remediation project by designing an online learning environment which is adapted to the needs of our incoming students. In particular, we want to offer our students a set of digital learning tools that matches their learning needs and is congruent with their learning phase.

Contact :

De Smet Cindy
University College Ghent – Faculty of Education, Health & Social Work
cindy.desmet@hogent.be
M +32 485 03 34 47

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Projet 8 Digidemocracy in school

Abstract :

Thin participating culture in school and passive learning culture has been characteristic for Finnish schools, but also for many other European schools (see e.g. ICCS-studies). Nevertheless, democratic culture and its values are the strongest basis for both structures and everyday life in EU. However, schools has changed very slowly towards more active culture even if there has been lot of different projects at local, national and European level.

This project stresses new learning environments and technology-based tools in the learning processes and especially in the life of a school community. Where developing the active citizenship in school has been based on forms of representativeness, technology gives possibilities to develop bottom-up activities of democracy in school. Different kind of “on line” applications (voting systems, open discussion, open decision-making processes, voice for pupil) could be reality in schools from technological viewpoints.

Technology also makes possible students’ ownership towards their own learning when they have more influence in their own learning process, like discussing with other students and teachers on the contents and methods of learning. Technology makes possible the voice of students in the school, if teachers and head teachers are willing for it. It also makes possible not only participate for the school’s culture, but also for the developing of their own neighborhood (democracy as a way of life).

In this project new ICT tools will be developed for the use of education for democracy (primary and secondary schools). These tools will be also tested in school(s).

Contact :

Rautiainen Matti
University of Jyväskylä, Department of Teacher Education
matti.a.rautiainen@jyu.fi
+358 40 805 3368

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Projet 9 Creative, collaborative improvisation with technology to support learning and innovation

Abstract :

The project idea focuses on research, development and experimentation with smart learning environments, especially based on networked mobile technologies, to filter, consolidate and transfer improvisations between different user groups: learners, teachers, educators, workplace professionals and practitioners.

The aim is to use networked mobile technology-based improvisational tools and materials to support:

  1. the learning of improvisation techniques and recognising creative or commercial potential in spin-off activities;
  2. consolidating and transferring improvisations and spin-off outcomes from one learning/workplace situation to another where creative or commercial potential might be realised;
  3. developing new innovative learning avenues or business ideas.

The project will:

- Research and develop ICT, namely networked mobile technologies (e.g., smartphones, tablets, apps, websites, social media; note! including applying the opportunities and combinations of existing tools) for teachers, learners, educationalists, workplace professionals, trainers, and other personnel, that target and facilitate improvisation in developing the creative potential of underutilized learning and workplace practices;

- Undertake research interventions with networked mobile technology-based improvisational tools while simultaneously refining their use in a diversity of learning situations and workplaces (i.e., schools, teacher education, museum education, vocational education, science centers, companies);

Through research interventions we will:

– Investigate combinations of various learning situations (formal, non-formal, informal, learning in the workplace) with networked mobile technologies to establish generalized characteristics of learning through improvisation that might be incorporated into tools;

– Develop networked mobile technology-based tools to ‘open-up’ learning and workplace practice by provoking, capturing, filtering and consolidating improvisations and transferring them to different situations where their under-utilised potential might be developed.

- Disseminate the research findings and the networked mobile technology-based improvisational tools with support material through professional and academic networks, workshops, conference presentations, and publications.

Contact :

Vesisenaho Mikko
University of Jyväskylä, Department of Teacher Education & Agora Center – P.O. Box 35, 40014 University of Jyväskylä
mikko.vesisenaho@jyu.fi
358400247686

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Projet 10 The Game of Democracy

Abstract :

Active citizenship” is a key competence in the European knowledge economy (cfr. European Commission). Yet, international research has shown that young people do not show interest in traditional politics and lack the knowledge and skills to participate in the public mediatized debate (ICCS, 2009) in which they are confronted with many different – often conflicting – perspectives. To prepare teachers for dealing with this new reality, rhetoric is often proposed as an important topic in teacher training. Specifically argumentation theory and the accompanying communication skills can help people to understand, analyze and frame messages and opinions. The main goal of this research project is to develop research about and create a prototype for a game or interactional tool that can improve citizenship education, by helping young people to grasp and practice the basic principles of rhetoric and argumentation theory.

Contact :

Rutten Kris
Ghent University
kris.rutten@ugent.be
+329 264 62 53

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Projet 11 The effective use of using mobile devices in teaching and learning math, science and foreign languages

Abstract :

The intention of the proposed project is to design and test appropriate modules for a teacher-training course, which enables teachers to judge the quality of mobile device aided learning environments e.g. in science teaching, to adapt best-practice examples of those environments to their own teaching, and to evaluate their own teaching afterwards. For this purpose, it will use already existing experiences of the different project partners. This project wants to establish a new and flexible teacher-training course that is useful in all participating but also in other countries. It will show that discussing and judging the quality of mobile teaching and learning is an actual question in all European countries.

A huge amount of excellent computer aided teaching and learning material already exists in Europe, but there is far less experience (and also competence) at using these materials effectively within regular classroom activities and outside. This is especially true with respect to getting girls and boys interested to study science, and motivated to get acceptable learning results. Recent research results from science education show, that there are good chances for improving the classroom practice if the materials are appropriately used and adapted to the specific needs within the schools. A transfer of those results into teaching practice within Europe would be useful and should be organised by this project. Since teaching practice differs within the different European countries, it will be developed as a concept of culture oriented support activities. International scientists and teachers, experienced within this field, could work together and adapt their nationally oriented ideas and research results to other needs.

Contact :

Jurke Thomas
​Ministry of Education, Youth and Sports Baden-Württemberg
Thomas.Jurke@km.kv.bwl.de
497112792587

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